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THE WORK

01LEAD ARCHITECT

IGNIS

Independent Project

Tactical wildfire simulation engine optimizing defensive resource triage in real-time.

systemsai-ml
PythonPySide6 (Qt)Dijkstra's Algorithm+3
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02SEMESTER 4

AVAL SYSTEMS

Software Design & Architecture

Hybrid AI financial reconciliation engine automating enterprise auditing.

systemsai-ml
JavaJavaFXPostgreSQL+6
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03SEMESTER 4

CHRONORIFT

Operating Systems

Multi-process OS game engine demonstrating bare-metal concurrency and IPC.

systemsgames
C++POSIXpthreads+4
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04SEMESTER 4

CITYMIND

Artificial Intelligence

Grid-based urban AI simulation solving planning and routing via ML algorithms.

ai-mlsystems
PythonFlaskSocketIO+5
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05SEMESTER 3

SMART CITY

Data Structures

No-STL C++ simulation of transport, medical, and housing infrastructure.

systems
C++Custom DSADijkstra+3
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06SEMESTER 2

SONIC ULTIMATE HEROES

Object-Oriented Programming

2D OOP platformer engine with custom physics and sprite animation system.

games
C++SFMLOOP+2
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07SEMESTER 1

BUZZ BOMBERS

Programming Fundamentals

1983 arcade recreation demonstrating complex entity state machines in C++.

games
C++Grid-Based LogicFile I/O+1
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08SEMESTER 1

COMMUNITY HUB

Introduction to ICT

Responsive multi-page civic platform built with pure HTML5, CSS3, and no frameworks.

web
HTML5CSS3CSS Variables+2
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09SEMESTER 3

SUPER MARIO (X86)

Computer Organization & Assembly Language (COAL)

Fully playable Mario clone engineered entirely in x86 Assembly — register by register.

low-levelgames
x86 AssemblyIrvine32Windows Multimedia API+2
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